The left tree skills were even bad for the railgun if you wouldn't need to stack them to ohko scrakes. I honestly don't get why everyone loves it on sharp, imo it handles awful.ĭual 9 mms are probably better then all the other options. You need to get every damage perk in order to be more (!) efficient then the other large zed killers, even if this is your main job, and are left with the worst possible skills for your whole loadout.ĭoesn't really benefit from rack em up because of small mag and slow reload. The problem at this point should be obvious. This could be a lever or a magnum + any onperk pistol. This allows you to oneshot scrakes and that's pretty much it. On hoe you are forced to go all left skill tree except for zed time skill which doesn't matter at all, and buy a railgun. Sharpshooter is fun to play up to suicidal. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.I've got to say that I actually like the perk concept but not how it's fleshed out. We are keeping a close eye on performance and crashes related to it. We feel we are close to returning FLEX functionality to the game. Killing floor 2 sharpshooter build manual#ini to the manual upload tool (GUI upload support will follow at a later date) May be some pathing issues with KF-Prison.May be some clipping issues with some of the new cosmetics.You cannot parry player controlled zeds in Versus.Fixed an issue where you couldn’t break zed limbs in real time.Fixed an issue where Rack Em’ Up UI would persist after death or perk swap.Fixed some issues with rarity and conditions of weapon skins.Fixed some pathing issues in the Birthday room of KF-Bioticslab.Fixed some issues with FLEX on KF-VolterManor.Fixed an issue where you could stand on top of dosh bling.Possible fix for trader not filling ammo when you only need a few bullets.Fixed Berserker attack speed UI display.Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go.Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle.Fixed some issues with the Husk sprinting animations.Possible fix for “Phantom Projectiles” issue with projectile weapons.Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds.Increased speed of equip and putaway of all weapons by 60%.Speed of healing others and yourself has been increased.Increased speed of equip and putaway for healer by 2x.Increased speed of equip and putaway for welder.General optimization pass, some users may notice performance gains.Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably.Items purchased from the ZedConomy Store are now tradeable, but not marketable.Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios.Players will now drop their best weapon on death if the weapon they have out cannot be dropped.UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options).
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